Smooth
This algorithm attempts to capture important patterns in image without noise.
class ConvolutionMatrix
{
public ConvolutionMatrix()
{
Pixel = 1;
Factor = 1;
}
public void Apply(int Val)
{
TopLeft = TopMid = TopRight = MidLeft = MidRight = BottomLeft = BottomMid = BottomRight = Pixel = Val;
}
public int TopLeft { get; set; }
public int TopMid { get; set; }
public int TopRight { get; set; }
public int MidLeft { get; set; }
public int MidRight { get; set; }
public int BottomLeft { get; set; }
public int BottomMid { get; set; }
public int BottomRight { get; set; }
public int Pixel { get; set; }
public int Factor { get; set; }
public int Offset { get; set; }
}
class Convolution
{
public void Convolution3x3(ref Bitmap bmp)
{
int Factor = Matrix.Factor;
if (Factor == 0) return;
int TopLeft = Matrix.TopLeft;
int TopMid = Matrix.TopMid;
int TopRight = Matrix.TopRight;
int MidLeft = Matrix.MidLeft;
int MidRight = Matrix.MidRight;
int BottomLeft = Matrix.BottomLeft;
int BottomMid = Matrix.BottomMid;
int BottomRight = Matrix.BottomRight;
int Pixel = Matrix.Pixel;
int Offset = Matrix.Offset;
Bitmap TempBmp = (Bitmap)bmp.Clone();
BitmapData bmpData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb);
BitmapData TempBmpData = TempBmp.LockBits(new Rectangle(0, 0, TempBmp.Width, TempBmp.Height), ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
unsafe
{
byte* ptr = (byte*)bmpData.Scan0.ToPointer();
byte* TempPtr = (byte*)TempBmpData.Scan0.ToPointer();
int Pix = 0;
int Stride = bmpData.Stride;
int DoubleStride = Stride * 2;
int Width = bmp.Width - 2;
int Height = bmp.Height - 2;
int stopAddress = (int)ptr + bmpData.Stride * bmpData.Height;
for (int y = 0; y < Height; ++y)
for (int x = 0; x < Width; ++x)
{
Pix = (((((TempPtr[2] * TopLeft) + (TempPtr[5] * TopMid) + (TempPtr[8] * TopRight)) +
((TempPtr[2 + Stride] * MidLeft) + (TempPtr[5 + Stride] * Pixel) + (TempPtr[8 + Stride] * MidRight)) +
((TempPtr[2 + DoubleStride] * BottomLeft) + (TempPtr[5 + DoubleStride] * BottomMid) + (TempPtr[8 + DoubleStride] * BottomRight))) / Factor) + Offset);
if (Pix < 0) Pix = 0;
else if (Pix > 255) Pix = 255;
ptr[5 + Stride] = (byte)Pix;
Pix = (((((TempPtr[1] * TopLeft) + (TempPtr[4] * TopMid) + (TempPtr[7] * TopRight)) +
((TempPtr[1 + Stride] * MidLeft) + (TempPtr[4 + Stride] * Pixel) + (TempPtr[7 + Stride] * MidRight)) +
((TempPtr[1 + DoubleStride] * BottomLeft) + (TempPtr[4 + DoubleStride] * BottomMid) + (TempPtr[7 + DoubleStride] * BottomRight))) / Factor) + Offset);
if (Pix < 0) Pix = 0;
else if (Pix > 255) Pix = 255;
ptr[4 + Stride] = (byte)Pix;
Pix = (((((TempPtr[0] * TopLeft) + (TempPtr[3] * TopMid) + (TempPtr[6] * TopRight)) +
((TempPtr[0 + Stride] * MidLeft) + (TempPtr[3 + Stride] * Pixel) + (TempPtr[6 + Stride] * MidRight)) +
((TempPtr[0 + DoubleStride] * BottomLeft) + (TempPtr[3 + DoubleStride] * BottomMid) + (TempPtr[6 + DoubleStride] * BottomRight))) / Factor) + Offset);
if (Pix < 0) Pix = 0;
else if (Pix > 255) Pix = 255;
ptr[3 + Stride] = (byte)Pix;
ptr += 3;
TempPtr += 3;
}
}
bmp.UnlockBits(bmpData);
TempBmp.UnlockBits(TempBmpData);
}
public ConvolutionMatrix Matrix { get; set; }
}
public static void ApplySmooth(ref Bitmap bmp, int weight)
{
ConvolutionMatrix m = new ConvolutionMatrix();
m.Apply(1);
m.Pixel = weight;
m.Factor = weight + 8;
Convolution C = new Convolution();
C.Matrix = m;
C.Convolution3x3(ref bmp);
}
Example
Bitmap b = (Bitmap)Image.FromFile("rose.jpg");
ApplySmooth(ref b, 1);